

So high, in fact, that you'll be able to control where May or Cody float down too. When you jump into a funnel, be prepared for it to shoot you high into the air.There's often a switch nearby to change the air flow. If the light is red, it will suck you up and kill you. When jumping over fans that blow air up, if the light on it is green, it will blow you up.Fans are powered by air/wind, right? If you need to go through a fan, try and find a way to get the air/wind off the fan so that it stops spinning.If you see a red button, ground pound it.If you see a two-sided hose, there's a good chance either Cody or May will need to aim one end so that the other player can go through the other end and fly out the end being aimed.If you see a vacuum hose, don't be alarmed - either Cody or May will likely need to go into it.You might need to plug that plug into the outlet to power on the saw and proceed forward. Treat this level like an actual shed: If you need to power on a saw, look for an electrical plug near an outlet.One player should get inside and roll it so that the other player can jump on top of it to advance forward. If you see something like an empty can, there's a good chance you'll need to roll it to a specific area to continue forward.Many things like doors can't be opened unless both May and Cody interact with the door (or whatever it is blocking your way forward) at the same time, often by pressing Y/Triangle.If something looks breakable with a ground pound, it likely can be broken with a ground pound.The player with better aiming skills should play as Cody in this level and the player that's better at platforming should play as May.For the most part, Green = Good and Red = Bad.There are 25 minigames in It Takes Two - they're fun, quick, and easy so keep an eye out for them.Listen for the taps of a tambourine - it means a minigame is nearby.
#DUDE STOP GAME GUIDE HOW TO#
If you're stuck trying to figure out how to damage a boss, try and find a way to throw their projectiles or deflect their attacks back to them.


May and Cody can stick to basically any wall in the game.This is useful for breaking objects like glass and giving your partner a trampoline-like boost (when possible). Ground Pound: Jump up and press B/Circle while in the air to perform a ground pound.Many jumps will require a perfect double jump like this so it's important to get the rhythm of this move down. When double jumping, don't press A/X to jump a second time until the first jump reaches the very top of its arch.You can jump off walls and you'll need to do so often to gain some extra height.The game will require you and your Player 2 to split up often so being able to locate them quickly will come in handy. Press R3/RS at any time to locate the other player.
